Phase 01
Calibration
Seven participants played a custom-built game (CollectGame) across three game modes in a within-subjects randomised design. A NeutralityScore metric (weighted composite of sparsity, death rate, and standard deviation) identified Mode 1 as the neutral baseline environment. Calibration artefacts - centroids, scaler parameters, and initial multiplier - are frozen permanently and never retrained with adaptive data, preserving the integrity of the behavioural reference.
Key Output
neutral baseline (mlp_neutral = 0.932006), initial_parameters.json
